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Tag: map performance

Getting Technical: ThinkGeo Drawing Performance

This ThinkGeo WPF performance sample can render 16,000 count of rectangular shape features ; then it will distribute the shapes throughout 4 layers evenly. After clicking the [Start] button the sample application will update 1,600 rectangular shape features per 1,000 milliseconds, the time lapsed of the features being drawn will display in the application footer. Evaluators of the sample can modify the update rate, update features count, and enable or disable the layers.

Rendering performance is a pathway to a successful app and conveys confidence in customers and data acquisition specialists.  A reliable rendering speed with the ability to handle a variety of shapes and requests can go a long way in showcasing your team’s skills/abilities. Continue reading

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Improve Rendering Performance with Gridding

Are you looking for a way to prepare your data to help with rendering performance? There is an updated sample which shows you how to dynamically grid and split your polygons into smaller regions thereby allowing them to draw more quickly.

What we want to do is get the average tile render time to be as low as possible. Typically, the features that take the longest time to draw are high point-count polygon layers. Imagine you are rendering a low-level tile that is essentially blank. Continue reading

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What is Tile Caching?

When it comes to mapping, performance is key! Tile caching is a great way to help with map rendering speed. Instead of having to draw the map from scratch map images that has been previously rendered are stored and displayed upon request. Map Suite has many different tile caching options for your specific application needs.

Depending on your application caching can be done on the client & server side for web applications or on the file system for Desktop applications. The flexible APIs allows you to easily create multiple tile caches for different purposes. Continue reading

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