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Month: October 2016

Getting Features from ArcGIS Server

Recently we made improvements to Map Suite that allows you to access maps from ArcGIS Server as discussed here. This feature was well received and additional enhancements on this feature were requested.

Now, with the latest Map Suite build you can also get the features from ArcGIS Server. A new sample has been created to help you get started quickly. Download the sample to start building your GIS app which consumes data from your ArcGIS Server.

If you have enhancement suggestions please add them to the ThinkGeo Enhancement Tracker or contact us. Continue reading

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Improved Quality of Printed Output

Do you support printing within your GIS application? If you are a developer using Map Suite or looking to build GIS apps that require printing there is a new enhancement that allows you to better control the quality of the printed output.

Check out the new “Map Printing With High Quality” sample here. This is a core enhancement which would apply to all editions of Map Suite. As this is a new feature make sure you are using the latest development branch daily build. Continue reading

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Raster Image Color Replacement API

Are you looking to edit the colors on your map to make it stand out? For example, let’s say you have an 8-bit raster image and you want to identify and replace the colors in order to make your maps more visually appealing. Map Suite now supports a new color mapping API that allows developers to handle such cases.

This new API works with the other existing color related properties such as transparency, gray-scale, etc. which helps you add meaning to your maps. Continue reading

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Improve Rendering Performance with Gridding

Are you looking for a way to prepare your data to help with rendering performance? There is an updated sample which shows you how to dynamically grid and split your polygons into smaller regions thereby allowing them to draw more quickly.

What we want to do is get the average tile render time to be as low as possible. Typically, the features that take the longest time to draw are high point-count polygon layers. Imagine you are rendering a low-level tile that is essentially blank. Continue reading

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